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AI Insights · Timothy · April 2024

Top 5 Racing Games on iOS in Central America, Q1 2024

Discover the performance of the top 5 racing games on iOS in Central America during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Racing Games on iOS in Central America, Q1 2024

In the first quarter of 2024, the top 5 racing games on iOS in Central America demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game:

Mario Kart Tour from Nintendo Co., Ltd. saw a steady decline in weekly downloads from 26K at the beginning of January to around 15K by early March, before rebounding to nearly 19K by the end of the quarter. Revenue peaked at approximately $7.5K in the second week of January, with fluctuations throughout the quarter, ending around $2K in the final week of March. Active users started at 75.7K, dipping to 58.3K in late February, but recovered to 68.3K by the end of March.

Bridge Race by SUPERSONIC STUDIOS LTD experienced a significant drop in weekly downloads from 29.5K at the start of January to a low of 1.8K in mid-February, then recovering to 18K by the end of March. Revenue remained relatively low, peaking at $220 in the first week of January and ending at $83 in the last week of March. Active users followed a similar trend, starting at 97.9K, dipping to 47.7K in mid-February, and climbing back to 72.3K by the end of March.

Asphalt Legends Unite from Gameloft showed a fluctuating pattern in weekly downloads, peaking at 12.8K in late January and ending the quarter at 12.9K. Revenue was relatively stable, with a peak of $1.8K in late January and hovering around $1K to $1.3K for most of the quarter. Active users saw a dip from 31K in late January to about 22.4K in mid-March, then surged to 30.5K by the end of the quarter.

CarX Street by CarX Technologies experienced a decline in weekly downloads from 15.8K at the start of January to 5.4K in mid-March, with a notable increase to 10K in the final week of March. Revenue peaked at $4.5K in the first week of January, with a gradual decline to around $1.5K by the end of March. Active users started strong at 86.5K and saw a gradual decline to 69K by mid-March, before climbing back to 74.4K at the end of the quarter.

Race Master 3D - Car Racing from SayGames LTD saw a consistent decline in weekly downloads from 15.7K in early January to 3.2K by early March, then an increase to 7.3K by the end of March. Revenue remained low, peaking at $607 in the second week of January and stabilizing around $150-$200 for the rest of the quarter. Active users decreased from 65.2K at the beginning of January to 36.8K in early March, then increased to 45.7K by the end of the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024